Contacting the realm server…
| Realm name | Arena | Population | Status | Join |
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✦The road is quiet.Create a realm and call your friends to battle.
Public realms appear here. Private realms are reached by invitation and require a password.
Stronger Together
Enter an arena with one to four players. Experience and victory belong to the party; each hero chooses their own spells and upgrades. To win Survival, last at least 15 minutes and defeat all six bosses. A surviving boss keeps the battle going after 15:00. Endless keeps sending bosses and has no final victory.
Your first adventures
Choose a saved hero and begin on Normal or Heroic I. Collect permanent starter equipment from bosses, then try Heroic II for materials, talents and stronger victory equipment. Return to Armory between runs to see what you earned. Guest and offline runs are practice and award no permanent progress.
- Move & fight
- W A S D or arrow keys. Spells attack automatically. Left-click focuses an enemy; Tab / Shift + Tab cycle targets, B focuses the nearest boss, and T restores automatic targeting. Attacks still need their normal range.
- Stay alive
- F uses your class escape from level 5. Q drinks a healing potion; E uses an Ironshield flask. Watch their remaining charges and cooldowns. Stand within 3.5 yards of a fallen ally for four seconds to revive them.
- Choose rewards
- Pick a level-up reward with 1, 2, or 3; R spends a reroll. Solo reward choices pause combat. Co-op continues, with three seconds of protection when new choices arrive. Rerolling does not refresh protection.
- Find your way
- C opens Character; Esc closes a window or opens the game menu. Use Armory → Drop Tables for Starter bosses, Victory equipment and Temporary caches. Boss Contracts lists permanent reward requirements. The Codex explains classes, spells, talents, items and zones.
What carries into your next run?
Permanent starter equipment · Normal & Heroic I
Every class has three starter pieces: a weapon, chest and boots. Each eligible boss defeat gives your saved hero a personal 20% chance for one unowned class piece. After four consecutive misses, the next eligible boss guarantees a piece. A drop resets the miss counter; the collection stops rolling when complete. Pieces and misses save immediately across runs, even if you later lose. Bonuses begin next run.
Eligibility is checked at each boss defeat in Survival: be connected then, have been connected for at least 60% of the run so far, and deal at least 1% of party damage (minimum 1 damage) or heal other heroes for at least 25% of your maximum health. Downed contributors can qualify. Endless does not award starters. Starter pieces stay at rank 1, have no set bonus, and do not replace stronger equipped gear.
Temporary cache equipment · every difficulty
Pick up gold during the run, approach an available cache, then use G or its interaction button to buy a personal reward. Caches unlock with time and boss progress; purchases cost 150, then 300, then 450 gold. Choose temporary equipment for five slots: two rings, two trinkets and one amulet, up to rank 3. Your gold and cache equipment reset next run.
Permanent materials & victory equipment · Heroic II and above
A server-verified run lasting at least 10 minutes with three bosses defeated earns embers and sigils, even on defeat. Spend them on gear upgrades and talents in the Armory. Heroic IV or Mythic victories lasting at least 15 minutes with five bosses also award a relic. New gear and upgrades apply next run.
A qualified victory with all six bosses and at least 15 minutes has one shared equipment chance: 2% / 3% / 4% / 5% on Heroic II / III / IV / Mythic. Victory equipment has no guaranteed drop. A Mythic victory with three completed optional objectives also qualifies for a shared 1 in 20,000 legendary chance, which replaces the regular drop.
Eligible contributors roll Need, Greed or Pass, with one voter per account. Shared loot uses the same 60% connection and damage-or-healing thresholds described above, measured over the completed run. Need requires a real upgrade for your class and takes priority over Greed. A winning Greed roll receives usable gear, or salvages a duplicate or class-ineligible item for 12 embers. Unanswered votes become Pass after 30 seconds; solo rolls resolve automatically.
Train talents & take on optional quests
Open Talents, select a node and choose Learn Rank. Each rank counts toward your class's 21-point limit and costs sigils: 6 for the first point, then 8, 10 and so on. Meet the node's earlier-tier and prerequisite requirements first. Trained effects begin next run. Reset Class Talents returns the exact sigils spent on that class's trained points.
Optional objectives offer extra challenges and run rewards. Living heroes within 12 yards of a completed objective receive a potion charge (up to five) and a protective barrier. Approach the quest giver or next marker and use G or the interaction button; follow the objective's instructions to defend, escort, channel runes or return supplies. They are optional for ordinary Survival victory.
A desktop browser with WebGPU and a keyboard is required. Game files download as you play and stay cached in your browser; the first visit takes longer. Keep this tab open to stay with your party.